— As an action, Six can imbue one weapon that she is holding with positive energy, using her Channel Divinity. For 1 minute, she adds her Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. She can end this effect on her turn as part of any other action. If she is no longer holding or carrying this weapon, or if she falls unconscious, this effect ends.
CHANNEL DIVINITY - TURN THE UNHOLY
— As an action, Six can present her holy symbol and speaks a prayer censuring fiends and undead, using her Channel Divinity. Each fiend or undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
no subject