— Until the spell ends, one willing creature Six touches is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits: creatures of those types have disadvantage on attack rolls against the target; the target also can't be charmed, frightened, or possessed by them and if the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
SANCTUARY
— Six wards a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
OATH SPELLS;