— A creature Six touches regains a number of hit points equal to 1d8 + her spellcasting ability modifier. This spell has no effect on undead or constructs. When she casts this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
SEARING SMITE
— The next time she hits a creature with a melee weapon attack during the spell's duration, her weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. When she casts this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot above 1st.
SHIELD OF FAITH
— A shimmering field appears and surrounds a creature of her choice within range, granting it a +2 bonus to AC for the duration.
FIRST LEVEL;