— The presence of strong evil registers on her senses like a noxious odour, and powerful good rings like heavenly music in her ears. As an action, Six can open her awareness to detect such forces. Until the end of her next turn, she knows the location of any celestial, fiend, or undead within 60 feet of her that is not behind total cover. She knows the type (celestial, fiend, or undead) of any being whose presence she can sense, but not its identity. Within the same radius, she also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. She can use this spell equal to her Charisma modifier plus one.
LAY ON HANDS
— Her blessed touch can heal wounds. She have a pool of healing power that replenishes when she takes a long rest. With that pool, she can restore a total number of hit points equal to her paladin level × 5. Alternatively, Six can expend 5 hit points from her pool of healing to cure the target of one disease or neutralize one poison affecting it. She can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
DIVINE SMITE
— When she hits a creature with a melee weapon attack, Six can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.
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