swordproof: (Default)
SIX. ([personal profile] swordproof) wrote2011-05-24 07:05 pm

VOID app.

Player Information



Name: Rachel
Age: 28
Contact details: aziraphale @ plurk
Other characters: Jiang Cheng (OU)

Character Information



Name: Six (Cecilia Rowan)
Canon: D&D OC
Canon Point: After killing the dragon with her sister
OU/AU/CRAU/OC: CRAU from Fade Rift
Age: 28

World Information:
Six comes from the Dungeons and Dragons world of Faerûn, your stereotypical fantasy world of magic, elves, dwarves, etc, alongside their own share of Gods and other things. It's medieval technology and fantasy based. Her CRAU world was Thedas, the setting of the Dragon Age franchise games.
Personal History:
Six was born "Cecilia" to a half-elven father (Halyon) and a human mother (Maria), which lead to her appearance taking on something more human despite her elven blood. Her mother died when she was two years old, leaving Six alone with a father who wasn't particularly good at taking care of her - until he met another woman who became a step-mother figure for the young girl. Corellia was Adalia's mother who, the first time she was hit by Halyon, decided to run away with her daughter, unable to bring a toddler with her.

Left alone with a drunken father and a house to take care of, Six was forced to grow up fast. Her father was the scorn of their village, well known for being violent in addition to his drunkenness, and Six had to do whatever she was capable of to earn enough money to eat and survive, since he was incapable of holding a job for any length of time. His frustrations were taken out on his daughter who, with nowhere else to turn, had to suffer under his abuse until she was old enough to try and muster the strength to leave. During the little free time she had she trained as much as she could, learning from local soldiers and guards, so that she would be able to defend herself from her father and from the world, so that no one could take advantage of her again.

Sick of being stuck in a desperate situation, she fled town when she hit fifteen years old, before she had hit maturity, abandoning her father and her heritage. She began to search for work to keep herself fed, lying about her age, until she became part of a mercenary group at the age of seventeen. She travelled with them for three years; as a group they trained, worked for gold and spent most of their time doing whatever jobs were offered to them. Six became an adept two handed fighter, finally hitting her half-elven maturity.

It took four years of work as a mercenary before she met Adrian Rowan, who recognised her helplessness and the frustration she felt - specifically, her need for a purpose - and decided to take her under his wing to tutor her in the hopes that she would one day follow him and become a Paladin. He was a dedicated and calming influence on the volatile and frustrated young woman that Six had become and helped her to recognise that her anger was not the best means of fighting and growing - that there was a better purpose out there, something that would make her a stronger fighter and a boon onto the world. He gave her the inspiration to be better than the home she had come from and a better person than her father had ever been.

Adrian was this man who gave Six her nickname; although she introduced herself by her birth name, Cecilia, when they were playing together Adrian often rolled sixes. He told her that she must be her lucky charm, and so she adopted the nickname 'Six' both to match it and to abandon the person - and history - she had held before. Her dedication to him as her teacher was unrivalled and she was dedicated to her studies, her education and her strength, growing in power and learning more about the Gods of the world, those that she might give an Oath to and what the nature of being a Paladin might mean.

Six and Adrian travelled together for about a year and a half, where Six was taught about what it meant to become a Paladin without becoming one; she never reached the point where she felt confident enough to take her Oath. Over that time, Six began to fall in love with Adrian, but was reticent about her feelings. She had not lived a life that made her confident in anything romantic or as gentle as the emotions she felt towards Adrian were and she was loathe to risk their friendship for something that she wasn't certain about - she had no faith that Adrian might feel the same towards her.

It was late in their friendship that she admitted how she felt, with Adrian saying he felt the same. The two of them agreed that they needed to move beyond their student-teacher relationship before they could do anything together and that Six needed to become a Paladin in her own right, growing as her own person, before they could make anything of their feelings. Six agreed, and they promised to continue as they were without the pressure of questioning their own emotions.

Two weeks later, they were attacked by drunken bandits. Unable to use any Paladin abilities yet, all Six had was her sword and her strength, with Adrian using his divine powers to try and fight them off. The fight was a hard, bloody one, and ended up proving deadly for Adrian; he was murdered, with his sword breaking as a result of the battle. As Six tried to protect him she was cleaved across her back. Left for dead, she was abandoned with Adrian's dead body the only thing she could see and focus on. It was then that her deity came to her in her time of absolute helplessness; Six took an oath and came into her power as Paladin, determined to protect the way that she had failed to protect Adrian.

Six began trekking across the world to try and find Adrian's home so that she could leave the hilt of his sword with whatever family he had left. She labeled herself 'Six' still, but considers herself named something like a widower; she and Adrian were never married, but they shared a promise that was equal to marriage in her own mind, one that was only broken by death. Thus, she took on the surname Rowan and abandoned the one that her father had given her to the past.

During her travels she was visited by Sarenrae, who told her that there was a woman she needed to meet who was an important figure in her life, one who needed to be brought back to the light and have the darkness prevented. Six travelled across the world to find this woman and stumbled upon her, drunk, in a clearing; Adalia. Her sister. The two of them travelled together for a short while before they came across a Seer who, after reading them both, joined the two together through a linked hometown; Six had found her sister and Adalia had found her family.
Personality:
Six does not come across as a nice person when you first meet her. She seems standoffish and distant; it's as though she doesn't want to get close to anyone, and interacting with people is difficult. Thanks to her difficult background, Six has some issues trusting people and she's loathe to let herself get too close for fear of the damage that it might do to her - she holds herself at a distance because it's easier, and keeps herself far from people. She doesn't want to run the risk of getting herself tangled up in something that's she's not prepared for.

This doesn't mean that she isn't nice, however. Six has a depth of kindness to her that stems from her desire to help people, especially those that can't escape from bad situations on their own. She has a deep-rooted soft spot for the underdog - for anyone who can't take care of themselves, who needs some assistance to get out of something awkward or dangerous, for anyone that struggles with any kind of helplessness - and she responds to that with an intensity that might shock people. She is determined to do the best she can to make sure that people are taken care of, that some sort of justice is given to them - because in her experience it's very unlikely that it'll be done otherwise.

She also has a very strong sense of needing a purpose in her life: she spent years feeling adrift and alone before she reached maturity by the standards of her race and she's desperate to have something that gives her a sense of belonging. It's difficult for her to make connections with other people, emotional or otherwise, but her desire to belong means she tries to fit into the mould of what people are looking for in a knightly character. If she can prove that she's doing something good, that the way she is helping is worthwhile.

This need to find a purpose often means that Six gets herself into trouble that could have been avoidable. She's one of the first to charge into a fight, especially if there's someone that needs protecting, and she'll storm into a 'villain's' house to try and protect someone that has come to her. She's quick to believe people who are 'just' and less inclined to trust people who might have a more shady background, and she loathes anyone that drinks to excess. She can be judgemental without really taking note of it, and can sometimes appear cruel and callous because of it. At heart she means well but, unfortunately, her nature and the way she treats and speaks to people sometimes disguise that as something a little nastier.

Overall Six is a very young woman who is still suffering a lot of grief and trauma from her experiences in life and has had no means of coping with them or figuring out a way to deal, emotionally. She is constantly trying her hardest but isn't always successful.
CRAU developments:
Six came to terms with some of her grief in Fade Rift, allowing her to share some of her burdens and begin to trust people once again. She was able to fight for people and show the strength of her spirit and her God, which made her feel at peace with herself for the first time in a long time. She was also able to really make friendships and connections which had been lacking from her homeworld; when she travelled with people before she did it for the purposes of protecting the world, not because she cared.


Key themes: Grief, loss, redemption.

Main Motivation: Six's main motivation is redemption, or at least attempting to bring redemption to people. Her god is Sarenrae and her Paladin Oath is that of Devotion, so she is determined to spread that message and bring whatever she can to the people she cares about - and those that deserve it. She also wants to honour the memory of the person who trained her and brought her to Sarenrae's side, and she can do that by offering hope and redemption to all those who she meets.

Skills: Character sheet! Six has a lot of skills, being a D&D Paladin/Fighter combo, so I'll list them out here.
  • Magical ability - Six is capable of casting spells due to the gifts given to her through her Oath to Sarenrae. At her current level she is able to cast ten spells per day (four at first level, and three at second and third level each). Her spell list is on her character sheet. Her magic is esentially a range of healing and offensive magic, ranging from setting a sword on fire, smiting evil, dispelling magic or healing HP/bringing someone back from close to death.
  • Physical prowess - As a soldier, she's been trained to be strong and capable and able to handle herself in a fight. She's not as agile as she could be, however, and her strengths lie in physical strength rather than anything a little more sleuthing or rogue-like. She's large and physically intimidating (in D&D terms she has a 20 in strength, which is the maximum you can have). Bascially, she is strong as heck and has the muscles to prove it.
  • Half-elven heritage - As a half-elf, Six has superior vision in dim light: she can see in front of her about sixty feet as if it was bright, natural light, but she can't tell colour in the dark. She can speak, read and write Common, Elvish and Draconic and is difficult to influence with traditional sleep spells.
  • D&D skills - Six's best skills are athletics, intimidation, perception, persuasion and religion. This basically means she can terrify people into telling her things, she's reasonably perceptive (at seeing things, not seeing through people) and she's well education in terms of her own worlds' religion.
  • Weapon training - Trained as a soldier, Six is capable of using a range of weapons - axes, fencing, greatswords, bows and shields, alongside knowing how to fight in armour. Her main area of expertise is with a greatsword, however, and she is far less comfortable with most other weapons. While she has a broad understanding of how to use most weapons and can use them if pushed, she'll be at a disadvantage if she's forced to use a weapon that isn't her two-handed greatsword.
  • Channel divinity - Six can imbue her weapon with positive energy. For 1 minute, the weapon is considered magical, it emits bright light for 20 ft. and dim light for 20 ft beyond that. Her channel divinity also means she can "Turn the Unholy"; she can censure fiends and undead.
  • Lay on Hands - Six has a pool of healing power that can restore 60 HP per long rest. As an action, she can touch a creature to restore any number of HP remaining in the pool, use some to either cure a disease or neutralize a poison affecting the creature.
  • Second Wind - Six can summon a burst of strength to keep her going when she needs to (ingame referred to as getting a burst of HP once per short rest).
  • Action Surge - Six can summon a burst of strength to let her act again in quick succession (ingame referred to her getting another action during her turn).
  • Divine Smite - When she attacks with a melee weapon Six can use one of her spells of the day to add radient damage to the blame, dealing more damage.

    Item: Her mabari, Two.

    Sample: ONE / TWO