swordproof: (Default)
SIX. ([personal profile] swordproof) wrote2011-02-25 07:16 pm

fade rift app.

PLAYER

Name: Rachel
Age: 25
Contact: [plurk.com profile] aziraphale
Other Characters: Solas
Interests: Given that Solas is a very sneaky, under-the-radar type character who loathes most organisations, I'd really like to play with someone who is more agreeable to those kinds of things and has a different set of values and beliefs in contrast to his, someone that'll get into the fighting side and will be happy to be a part of something that gives her a purpose.

CHARACTER

Name: Cecilia, aka "Six"
Canon/OC: OC
Canon Point: A few months after Adrian's death
Journal: [personal profile] oathskeep
Age: 22

Canon World
Six comes from the same world as Adalia, who is currently ingame. The world itself is not dissimilar to Thedas with the same fantasy setting with magic, elves, dwarves, etc. Magic comes from something called the 'Weave', which is something that's very close to what the Fade is to Thedas. Anyone can learn to use magic, even if they're not born with the power, and magic isn't treated with the same level of distrust and uncertainty as it is in Thedas.

Elves are just like they are in the world created by Tolkein; they're powerful beings with a longer lifespan and cities and towns away from humans and other races. Half-elves have the features of their parents, unlike their Thedas counterparts, and live slightly longer. The enslaving of elves or half-elves isn't something that is practiced, and they generally live out of reach of the other people in the world.
History
  • Six was born to the same father as Adalia, but they share different mothers, hers having died when she was younger. Being five years Adalia's senior, Six was there when Adalia's mother fled with her daughter, leaving her behind with a drunkard father who was the scorn of most of their little hometown. She grew up alone with him, putting up with his drunk behaviour and trying to make a little living for herself helping out around the town, working with the soldiers, and doing her best to keep herself fed, clothed and alive without her father's help.

  • She left town when she hit fifteen years old, abandoning her father and her heritage. She began to search for work to keep herself fed, lying about her age, until she became part of a mercenary group at the age of twenty. She travelled with them for a handful of years before she met Adrian, who recognised her helplessness and the frustration she felt - specifically, her need for a purpose - and decided to take her under his wing to tutor her in the hopes that she would one day follow him and become a Paladin.

  • It was this teacher that gave Six her nickname; although she introduced herself by her birth name, Cecilia, when they were playing together Adrian often rolled sixes. He told her that she must be her lucky charm, and so she adopted the nickname 'Six' to match it.

  • They travelled together for about a year, where Six was taught about what it meant to become a Paladin without becoming one as she never took her oath. Over that time, Six began to fall in love with him, but was reticent about her feelings. It was only late in their friendship that she admitted how she felt and he said he felt the same, but they needed to move beyond their student-teacher relationship before they could do anything together. Six agreed, and they promised to continue as they were without the pressure of questioning their own emotions.

  • Two weeks later, they were attacked. Unable to use any Paladin abilities yet, all Six had was her sword and her strength, with Adrian using his strength to try and fight them off. He ended up dying, and as she tried to protect him she was cleaved across her back. Left for dead, she was abandoned with Adrian's dead body. It was then that her deity came to her; Six took an oath and came into her power as Paladin, determined to protect the way that she had failed to protect Adrian.

  • Since then, Six has been trekking across the world to try and find Adrian's home so that she can leave the hilt of his sword with whatever family he has left. She has her Paladin oath to help her, but she's still searching for a purpose and something to give herself to, something to work for, even as she tries to move on while honouring his memory.
  • Personality
    Six does not come across as a nice person when you first meet her. She seems standoffish and distant; it's as though she doesn't want to get close to anyone, and interacting with people is difficult. Thanks to her difficult background, Six has some issues trusting people and she's loathe to let herself get too close for fear of the damage that it might do to her - she holds herself at a distance because it's easier, and keeps herself far from people. She doesn't want to run the risk of getting herself tangled up in something that's she's not prepared for.

    This doesn't mean that she isn't nice, however. Six has a depth of kindness to her that stems from her desire to help people, especially those that can't escape from bad situations on their own. She has a deep-rooted soft spot for the underdog - for anyone who can't take care of themselves, who needs some assistance to get out of something awkward or dangerous, for anyone that struggles with any kind of helplessness - and she responds to that with an intensity that might shock people. She is determined to do the best she can to make sure that people are taken care of, that some sort of justice is given to them - because in her experience it's very unlikely that it'll be done otherwise.

    She also has a very strong sense of needing a purpose in her life: she spent years feeling adrift and alone before she reached maturity by the standards of her race and she's desperate to have something that gives her a sense of belonging. It's difficult for her to make connections with other people, emotional or otherwise, but her desire to belong means she tries to fit into the mould of what people are looking for in a knightly character. If she can prove that she's doing something good, that the way she is helping is worthwhile.

    This need to find a purpose often means that Six gets herself into trouble that could have been avoidable. She's one of the first to charge into a fight, especially if there's someone that needs protecting, and she'll storm into a 'villain's' house to try and protect someone that has come to her. She's quick to believe people who are 'just' and less inclined to trust people who might have a more shady background, and she loathes anyone that drinks to excess. She can be judgemental without really taking note of it, and can sometimes appear cruel and callous because of it. At heart she means well but, unfortunately, her nature and the way she treats and speaks to people sometimes disguise that as something a little nastier.

    Overall Six is a very young woman who is still suffering a lot of grief and trauma from her experiences in life and has had no means of coping with them or figuring out a way to deal, emotionally. She is constantly trying her hardest but isn't always successful.
    Strengths & Weaknesses
    FIGHTER - Trained as a soldier, Six is capable of using a range of weapons - axes, fencing, greatswords, bows and shields, alongside knowing how to fight in armour. Her main area of expertise is with a greatsword, however, and she is far less comfortable with most other weapons. While she has a broad understanding of how to use most weapons and can use them if pushed, she'll be at a disadvantage if she's forced to use a weapon that isn't her two-handed greatsword.

    ATHLETICS - Athletics relates to Six's physical strength; as a soldier, she's been trained to be strong and capable and able to handle herself in a fight. Her strength also means she's capable of climbing, jumping, swimming and escaping from people grabbing her in fights. She's not as agile as she could be, however, and her strengths lie in physical strength rather than anything a little more sleuthing or rogue-like. She would fit in well with the warriors of Thedas more than the quicker counterparts.

    INSIGHT - Six has been trained to decipher body language; she can pick up tells when people are lying and sense their mood or attitude and she can use the ability to see if someone's suffering from the influence of an outside force. It's not a supernatural power - it's getting a sense of someone from body language and the way they act rather than some innate ability. Essentially, she's very good at reading people, but not to the extend that it's any kind of telepathic mind reading: it's educated guesses based on typical actions and behaviour.

    INTIMIDATION - Thanks to her training and some aspects of her personality, Six can be incredibly intimidating. This means that she can attempt to influence people through hostility, threats and persuasion. Generally speaking, her ability to intimidate someone is based on their 'will' - their ability to defend themselves against different kinds of attacks.

    SURVIVAL - As part of her training to be a soldier, Six has learned to survive in the wilderness. This means keeping herself and the people she's travelling with safe, being able to hunt and forage and avoid some natural disasters.

    ANIMAL HANDLING - A natural with animals, Six is able to calm animals such as horses and dogs that might be spooked, knows how to ride and care for her mounts. This skill generally works with animals that she either owns or is familiar with; she'd be very good at calming down her own mount if it was spooked, but an animal that didn't know her would be an entirely different matter and one she'd struggle with.

    SLEIGHT OF HAND - Thanks to being trained by her Paladin tutor, her sleight of hand ability means that Six can palm coin-sized objects. She can hide them (including small weapons such as daggers or darts) on her body and can draw the weapons from somewhere hidden on her if she needs to. This would only work if the person watching her isn't particularly observant, however, and a smaller item would be easier to hide than a dagger or dart. It's not her strongest skill, however, and she'd struggle with concealing a dagger in somewhere less obvious than a boot or hidden under her shirt.

    HALF-ELF - As a half-elf, Six has superior vision in dim light: she can see in front of her about sixty feet as if it was bright, natural light, but she can't tell colour in the dark. She can speak, read and write Common, Elvish and Draconic and is difficult to influence with traditional sleep spells.

    PALADIN - As a Paladin, Six had access to a set of spells that she could use. She had the power to sense the presence of evil and good, including within places or objects, and she could also use her blessed touch to heal wounds. She could also smite enemies and was immune to diseases. Her Sacred Oath was the Oath of Devotion, which meant that she could protect a willing person from certain kinds of attacks.
    Suggested Nerfs
    Six was trained as a Paladin, but since her powers were given to her from a oath to a deity rather than something that she was born with this will not be playable in Fade Rift; she will only have the fighter abilities she was trained in. As far as abilities go, it means Six will no longer have access to spellcasting, her divine sense, her healing ability, her sacred oath (what bound her as a Paladin forever) or her oath spells.

    Her language skills would be limited to people who speak the same elvish as her, and there will unlikely be anyone other than Adalia who can speak the same, so only her knowledge of Common would be particularly useful in Thedas. She'd also probably lose some of her tolerance for sleep spells, since magic works differently!
    Arrival Inventory
  • A set of armour, with the sigil of her deity on it.
  • A necklace, with the same sigil.
  • A travel pack, with a bedroll, a mess kit, tinderbox, waterskin, rope and a torch.
  • The remains of a greatsword; only the hilt and a short part of the blade still remain.
  • Her own greatsword - about 64 inches long. It's a simple sword with no enchantments on it or anything to make it different.
  • 'Human'ization
    As a half-elf, Six looks incredibly similar to the humans of Thedas - a slight point to her ears and her natural tapetum lucidum is the only thing that would give her away as being anything other than a full-blooded human.
    Fit
    Six will be interesting to play in a comparison to Solas. Whereas Solas is subtle, with underlying reasons why he does things, Six is very blunt and to the point: she wants to help people because it's the right thing to do, sometimes blindly and without taking the entire situation into consideration. She's also the kind of person who would get involved with an organised army - the Wardens, Templarts, etc - whereas Solas would be loathe to even consider spending time with those people. She'll also act as a great counter to her sister who is already ingame - Adalia is involved in a lot of Thedas' magic and developing her place in the world, whereas Six will be content with keeping herself distant from the politics and the magic to focus on her sword and trying to 'help' people.

    I think playing Six will give a chance for me as a player to interact with characters and plots that Solas would steer clear of. She'll definitely bring an overarching sense of morality that's different to what I already play, and she'll be a contrast to some of the people who might disagree with the position of Wardens/Templars, since she'd be very into the idea of an organised system similar to the Paladin nature that she's experienced before.
    SAMPLES
    TDM ONE & TDM TWO