16 March 2011 @ 11:04 pm
usir app.  
🜙 Player Information

⤛ Name: Rachel
⤛ Contact: aziraphale @ plurk, solas#2878 on discord
⤛ Over 18: Yes
⤛ Other characters in the game: Lauralae

🜙 Character Information

⤛ Name: Six (Cecilia Rowan)
⤛ Appearance: Here (PB) / here (art)
⤛ Canon: Dungeons and Dragons OC
⤛ Age: 25
⤛ Race: Half-human, half-Goliath
⤛ Racial trait: Fortune's Favour
⤛ Race details: 7'0" tall, bulky and strong, taking the power of her body from the Goliath side of her family but most of her facial features from the human. Blond, pale, narrow and sharp cheekbones.
⤛ Choice: Yearning
⤛ Abilities:
WILD: LIGHT BASED MAGIC: The use of light magic allows Six to help the people she is fighting alongside or supporting with some aspect of morale boosting strength - she can use this magic to help them against crippling fears and magic that might charm them as long as they stay close to her. Her magic also gives her the same benefit. If people move too far away from her and her company then the power of the magic fades and leaves them unable to access it. Her light magic also gives her the ability to attempt to turn away or deal damage to the undead - most notably if she surrounds her weapon with her light magic.

WILD: EARTH BASED MAGIC: With a focus in Earth, Six's magic here shows the healing aspect of her choice to follow Seyra. She can use her abilities to heal small wounds and broken bones, mend deep cuts and help battle against poisons, but she cannot use it to bring someone back from the dead or completely heal a life-threatening wound. Most of the time these powers must be used with a touch, but a less powerful effect can be used at range if necessary.

⤛ Skills:
WEAPON PROFICIENCY: Time training with city guardsmen and as a soldier has taught Six how to use a multitude of weapons. Six is capable of using a range of weapons - axes, rapiers, greatswords, bows and shields, etc, alongside knowing how to fight in armour. Her main area of expertise is with a greatsword, however, and she is far less comfortable with most other weapons. She has a broad understanding of how to use most weapons and can use them if pushed.

STRENGTH: As a half-Goliath, Six has inherited some of her mother's people's strength. She is far stronger than the average person could hope to be and takes advantage of that strength often, meaning her use of weapons can often be devastating. She's an incredibly powerful warrior and uses her strength to her advantage, especially tied in with her height.

RIDING: Six is a decent rider and can use most animals, as trained, as a steed if necessary, though her chosen animal is a horse whenever possible. She's not the best rider in the world, but she can do it and do it well enough to ride into battle.

DURABLE As a soldier, she's been trained to be strong and capable and able to handle herself in a fight, as well as able to survive a beating or two. Her training and her strength also means she's capable of climbing, jumping, swimming and escaping from people grabbing her in fights. She's not as agile as she could be, however, and her strengths lie in physical strength rather than anything a little more sleuthing or rogue-like.
⤛ Personality:
+ DEVOTED Six is completely devoted to the people she chooses to align herself with and devoted to her cause as a Paladin. Nothing will shake her faith and she will do everything she can to make sure she can both spread the word of her chosen deity and protect those that she thinks need protecting. She is not fanatical, not demanding that everyone follow and support Seyra the way that she does, but she spreads the message of healing all the same and does what little she can for the people.

+ BRAVE Although she may not believe it herself, Six is incredibly brave. She isn't afraid to rush into battle and take on a fight, especially if she thinks she can make a difference, and she is determined to do what she can to help people. Well trained as a soldier and a fighter, Six is capable and knows it, which strengthens her resolve to do what she can for people, to keep them safe and keep them alive, even at the risk of her own health.

+ KIND Naturally appearing somewhat stoic and intimidating, Six actually has a very warm, soft heart - she just hasn't had much of a chance to share it with anyone. She has a deep soft spot for animals and children and will do anything to help them/cheer them up, and will go out of her way to support someone or do little tasks for them. She carries a depth of kindness to her that stems from her desire to help people, especially those that can't escape from bad situations on their own. She has a deep-rooted soft spot for the underdog - for anyone who can't take care of themselves, who needs some assistance to get out of something awkward or dangerous, for anyone that struggles with any kind of helplessness - and she responds to that with an intensity that might shock people. She is determined to do the best she can to make sure that people are taken care of, that some sort of justice is given to them - because in her experience it's very unlikely that it'll be done otherwise.

+ SURVIVOR Six has learned to survive and overcome most obstacles. This has given her a kind of determination she might not have had otherwise, to push and prove herself and try to overcome the danger she faces. She's tough and strong, thanks to her heritage and her training, and she knows she is capable - it just sometimes takes a little bit of a push for her to really accept the fact that she is capable of doing something.

- JUDGEMENTAL Thanks to her background and training, Six is quick to believe people who are 'just' and less inclined to trust people who might have a more shady background, and she loathes anyone that drinks to excess. She can be judgemental without really taking note of it, and can sometimes appear cruel and callous because of it. At heart she means well but, unfortunately, her nature and the way she treats and speaks to people sometimes makes that appear as something a little nastier. She does not normally intend to be cruel to people, but without trust she is not as able to be open with them as she might be others.

- WITHOUT PURPOSE She also has a very strong sense of needing a purpose in her life: she spent years feeling adrift and alone before she reached maturity and she's desperate to have something that gives her a sense of belonging. It's difficult for her to make connections with other people, emotional or otherwise, but her desire to belong means she tries to fit into the mould of what people are looking for in a knightly character. If she can prove that she's doing something good, that the way she is helping is worthwhile. She doesn't feel as though she belongs with humans or Goliaths, a little out uncomfortable with both, so she doesn't feel as though she fits.

- HEADSTRONG This need to find a purpose often means that Six gets herself into trouble that could have been avoidable. Again, she's one of the first to charge into a fight, especially if there's someone that needs protecting, and she'll storm into a 'villain's' house to try and protect someone that has come to her. She has no sense of self-preservation, despite having almost died, and she would put herself and her life on the line a dozen times if it meant that someone else could escape unharmed, much to the frustration of anyone who might know and care about her.

- INTIMIDATING Due to her size, her rather stoic nature and the intensity she carries, Six can sometimes be a little bit intimidating. She doesn't mean to be, but there's a sharpness to her - tied with her greatsword and her armour - that makes her appear like the dangerous person she is but does not always intend to be. This can be off-putting to strangers, especially people who might consider her as more of a threat than someone who might actually be a worthwhile friend or ally to them in the future.

- SELF-CONFIDENCE While Six has great faith in her abilities as a warrior and a fighter, she doesn't have much confidence in the rest of herself. While Adrian was always very adept at telling her how strong she was, how proud he was of her abilities, she had never really been complimented on her appearance, her beauty or her mind. She therefore has some issues with self-esteem and belief in herself outside of her strength as a fighter, stemming all the way back to the abuse she suffered at the hands of her father.
⤛ Canon History: Here
⤛ Key History Events:
- Six grew up in a small village near Atrómitos with her father; she had a younger half-sister, since they share different mothers, hers having died (or, perhaps, been murdered, which was the rumour) when she was younger. Being five years her sister's senior, Six was there when her stepmother fled with her daughter, leaving her behind with a drunkard father who was the scorn of most of their little hometown. She grew up alone with him, putting up with his drunk behaviour and trying to make a little living for herself helping out around the town, working with the soldiers, and doing her best to keep herself fed, clothed and alive without her father's help.

- She left town when she hit fifteen years old, abandoning her father and her heritage. She began to search for work to keep herself fed, lying about her age, until she became part of a mercenary group at the age of twenty. She grew in a little confidence with them, developing her strength and maturing into herself and her age. She travelled with them for about four years before she met Adrian, who recognised her helplessness and the frustration she felt - specifically, her need for a purpose - and decided to take her under his wing to tutor her in the hopes that she would one day follow him and become a Paladin.

- It was this teacher that gave Six her nickname; although she introduced herself by her birth name, Cecilia, when they were playing together Adrian often rolled sixes. He told her that she must be her lucky charm, and so she adopted the nickname 'Six' to match it. They travelled together for about a year, where Six was taught about what it meant to become a Paladin. Over that time, Six began to fall in love with him, but was reticent about her feelings: it was only late in their friendship that she admitted how she felt and he said he felt the same, but they needed to move beyond their student-teacher relationship before they could do anything together. Six agreed, and they promised to continue as they were without the pressure of questioning their own emotions.

- Two weeks later, they were attacked. With Adrian using his strength to try and fight them off and protect her, Six still almost died. Adrian spent most of his time trying to protect Six (who took a greatsword to the back, almost killing her) before he died in the fight. Six woke up and buried him, keeping the hilt of his blade with her to try and bury somewhere else in memory to him - or to, perhaps, one day return it to his parents.

- Six ends up formally devoting herself to Seyra and embracing what that means, just as Adrian would have wanted. During the war she did her best to fight to help protect people and she ended up dying on a battlefield before being awoken.

🜙 Animas Information

⤛ Name: Two
⤛ Species: Brown bear
⤛ Gender: Male
⤛ Appearance: He's a charmer
⤛ Approximate size: Dog sized

🜙 Samples

⤛ Sample 1:
Her immediate reaction is to return home.

It's not a thought she has had much before; she has not entertained the idea of returning to where her father was since she was fifteen and fled in the darkness, slipping out of the house and away. She hadn't been able to bear the idea of coming face to face with him, knowing that she worshipped someone that might have had her offer him forgiveness for what he had done to her, for what he had put her through as a child. Now, waking and wandering, a bear on her heels, Six is not sure she has any option but to attempt to work her way back there.

It takes her a long time to bend and stop, to reach out and offer a hand to the bear tracking her. He trots forward - she assumes it is male, but she may be proven mistaken - and waits, but the only thing that he does is press his snout into her hand and begin to attempt to crawl on top of her. There's a brief flare of panic before she realises just how small he is in comparison to her, barely out of adulthood in size but seeming so much older. Some part of her face seems to soften and she sighs, frowning.

Feeling strangely naked without her greatsword, Six frowns, standing back up to her full height. There's a mix of strange determination and an elusive uncertainty that makes her pause, the bear pushing itself between her legs before she breathes out and makes herself stand as tall as she can, shoulders back, proud, strong. It is what Adrian had taught her, once; You will be a Paladin, a guide and help for the people. You should try and look the part.

"Are you with me?" A soft growl and a headbutt against her leg and she sighs, beginning to walk forward, eyes darting left and right in an attempt to keep a watchful eye over whoever might find her.
⤛ Sample 2: Secondary Sample